It is therefore possible to always find a fully stocked pirate planet within neighbouring solar systems (in case your system's pirates are used up). They are a nice way to make easy resources as a strong fleet can defeat them without losses and they never retaliate.
Unique about them is the fact that no pirate planet can ever gain debris fields regardless which side has losses, likewise their defense never rebuilds after being destroyed.
|Pirate Level||Refresh Time*||Defenses||Resources|
|5||2 hours||5x Rocket Launchers|
|10||4 hours||20x Rocket Launchers, 10x Light Lasers, 10x Light Fighters, Weapon Tech Lv.1||17,000 metal, 8,000 crystal, 3,000 gas|
|15||6 hours||10x Light Lasers, 2x Heavy Lasers, 20x Light Fighters, 10x Heavy Fighters, 2x Cruisers, Weapon Tech Lv.2||52,000 metal, 25,000 crystal, 9,000 gas|
*The refresh times shown are base times, they might be affected by something or not.
Since the pirate planets also have resource protection, you can only collect 60% of the total resources at each attack:
|Pirate Level||Resources on first attack||Resources on second attack|
|5||3,000 metal, 1,200 crystal, 600 gas||1,200 metal, 480 crystal, 240 gas|
|10||10,200 metal, 4,800 crystal, 1,800 gas||4,080 metal, 1,920 crystal, 720 gas|
|15||31,200 metal, 15,000 crystal, 5,400 gas||12,480 metal, 6,000 crystal, 2,160 gas|